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		<title><![CDATA[PwnEm.com - Gamer Forum for Gamers that PWN @ Gaming! - All Forums]]></title>
		<link>http://www.pwnem.com/</link>
		<description><![CDATA[PwnEm.com - Gamer Forum for Gamers that PWN @ Gaming! - http://www.pwnem.com]]></description>
		<pubDate>Sat, 13 Mar 2010 01:20:25 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[3/11/2010 Live Podcast]]></title>
			<link>http://www.pwnem.com/t-3-11-2010-live-podcast</link>
			<pubDate>Thu, 11 Mar 2010 10:29:58 -0600</pubDate>
			<guid isPermaLink="false">http://www.pwnem.com/t-3-11-2010-live-podcast</guid>
			<description><![CDATA[<span style="font-weight: bold;">***UPDATE***</span> Listen to the podcast below, unfortunately JoeSchmo couldn't make it but on the bright (or should I say dark) side, SP managed to make it despite him being a silent ninja for most of the period due to technical difficulties:<br />
<br />
<script language="JavaScript" src="http://www.pwnem.com/audio-player.js"></script><br />
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<a href="http://dl.dropbox.com/u/867208/podcast-3-11-10.mp3" target="_blank">DOWNLOAD [right click - save as&#93;</a><br />
<br />
// Old message //<br />
Later on in the day I'll be hosting another podcast session, we'll mainly be discussing recent releases as well as some upcoming innovations so keep an eye out for it.<br />
<br />
<span style="font-weight: bold;">Date:</span> March 11, 2010<br />
<span style="font-weight: bold;">Time:</span> 9:10 PM US Eastern<br />
Join us live @ <a href="http://www.talkshoe.com/tc/73803" target="_blank">http://www.talkshoe.com/tc/73803</a><br />
<br />
<span style="font-weight: bold;">Instructions:</span><br />
Visit this thread for info: <a href="http://www.pwnem.com/t-1-7-10-live-podcast" target="_blank">http://www.pwnem.com/t-1-7-10-live-podcast</a> (you'll need an 18+ account to tune in due to the mild usage of "strong language", nothing really obscene though). <br />
<br />
Main hosts: GaMeR, bowdellt<br />
<br />
Guest appearance: SatansPriest]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">***UPDATE***</span> Listen to the podcast below, unfortunately JoeSchmo couldn't make it but on the bright (or should I say dark) side, SP managed to make it despite him being a silent ninja for most of the period due to technical difficulties:<br />
<br />
<script language="JavaScript" src="http://www.pwnem.com/audio-player.js"></script><br />
<object type="application/x-shockwave-flash" data="http://www.pwnem.com/player.swf" id="audioplayer1" height="24" width="290"><br />
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<br />
<a href="http://dl.dropbox.com/u/867208/podcast-3-11-10.mp3" target="_blank">DOWNLOAD [right click - save as]</a><br />
<br />
// Old message //<br />
Later on in the day I'll be hosting another podcast session, we'll mainly be discussing recent releases as well as some upcoming innovations so keep an eye out for it.<br />
<br />
<span style="font-weight: bold;">Date:</span> March 11, 2010<br />
<span style="font-weight: bold;">Time:</span> 9:10 PM US Eastern<br />
Join us live @ <a href="http://www.talkshoe.com/tc/73803" target="_blank">http://www.talkshoe.com/tc/73803</a><br />
<br />
<span style="font-weight: bold;">Instructions:</span><br />
Visit this thread for info: <a href="http://www.pwnem.com/t-1-7-10-live-podcast" target="_blank">http://www.pwnem.com/t-1-7-10-live-podcast</a> (you'll need an 18+ account to tune in due to the mild usage of "strong language", nothing really obscene though). <br />
<br />
Main hosts: GaMeR, bowdellt<br />
<br />
Guest appearance: SatansPriest]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Looking for beta testers]]></title>
			<link>http://www.pwnem.com/t-looking-for-beta-testers</link>
			<pubDate>Wed, 10 Mar 2010 01:59:23 -0600</pubDate>
			<guid isPermaLink="false">http://www.pwnem.com/t-looking-for-beta-testers</guid>
			<description><![CDATA[Hello gamers<br />
I am creating an online multiplayer first person shooter. I have one level ready to go with three others in mid build. The game is called <span style="font-weight: bold;">Elite </span><span style="font-weight: bold;">Assault</span> and the current level has a castle theme and is set in modern times. I hope in the future to add a world war two component. <br />
 The game is at the very beginning stages of creation, and I am trying to work out initial bugs, such as connections, gameplay, and weed out any gremlins. I am currently working on adding more maps, a chat lobby, new weapons and characters.<br />
I am looking for a few beta testers to commit to an hour or two to test the game. Please visit the website(which is also under construction) and check out the game and PM or email me if interested. You don't have to be a beta tester to get the game, if you have a friend and want to give it a try feel free!<img src="http://www.pwnem.com/images/smilies/new//cool.gif" style="vertical-align: middle;" border="0" alt="Cool" title="Cool" /><br />
<a href="http://mpeliteassault.webs.com/" target="_blank">http://mpeliteassault.webs.com/</a>]]></description>
			<content:encoded><![CDATA[Hello gamers<br />
I am creating an online multiplayer first person shooter. I have one level ready to go with three others in mid build. The game is called <span style="font-weight: bold;">Elite </span><span style="font-weight: bold;">Assault</span> and the current level has a castle theme and is set in modern times. I hope in the future to add a world war two component. <br />
 The game is at the very beginning stages of creation, and I am trying to work out initial bugs, such as connections, gameplay, and weed out any gremlins. I am currently working on adding more maps, a chat lobby, new weapons and characters.<br />
I am looking for a few beta testers to commit to an hour or two to test the game. Please visit the website(which is also under construction) and check out the game and PM or email me if interested. You don't have to be a beta tester to get the game, if you have a friend and want to give it a try feel free!<img src="http://www.pwnem.com/images/smilies/new//cool.gif" style="vertical-align: middle;" border="0" alt="Cool" title="Cool" /><br />
<a href="http://mpeliteassault.webs.com/" target="_blank">http://mpeliteassault.webs.com/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Do you suffer from mapathy?]]></title>
			<link>http://www.pwnem.com/t-do-you-suffer-from-mapathy</link>
			<pubDate>Wed, 10 Mar 2010 00:16:37 -0600</pubDate>
			<guid isPermaLink="false">http://www.pwnem.com/t-do-you-suffer-from-mapathy</guid>
			<description><![CDATA[I think I do: <a href="http://mapathy.com/" target="_blank">http://mapathy.com/</a><br />
<br />
lol that was pretty clever on IW's part.]]></description>
			<content:encoded><![CDATA[I think I do: <a href="http://mapathy.com/" target="_blank">http://mapathy.com/</a><br />
<br />
lol that was pretty clever on IW's part.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Puzzlegeddon Mini Review]]></title>
			<link>http://www.pwnem.com/t-puzzlegeddon-mini-review</link>
			<pubDate>Tue, 09 Mar 2010 22:31:38 -0600</pubDate>
			<guid isPermaLink="false">http://www.pwnem.com/t-puzzlegeddon-mini-review</guid>
			<description><![CDATA[<span style="font-weight: bold;">Platform:</span> Xbox Live Arcade (version reviewed) / PC <br />
Price: 800 MSP / &#36;10 USD<br />
<img src="http://www.pwnem.com/imgz/puzzlegeddon-review.jpg" border="0" alt="[Image: puzzlegeddon-review.jpg&#93;" /><br />
<br />
<span style="font-weight: bold;">Overview:</span><br />
Block busting puzzle games have come a long way since the days of Tetris and while most arcade-style games mimic the original, there are a few out there that have managed to borrow concepts from the classic while still maintaining a unique and enjoyable experience such as <span style="font-weight: bold;">Puzzlegeddon</span>. This game is a more competitive take on the genre and features an interesting strategic combat system that's distinct from it's competitors. I originally expected something like Puzzle Kombat or Super Puzzle Fighter (both of which are great games by the way) but found it to be quite different, in a good way. Unlike in those titles, the puzzle piece elements don't work like they do in Tetris, instead of utilizing blocks that fall down, you have to rearrange different colored blocks in a grid to form matching same color combos which will fuel your four different abilities (each represented by a different colored shape). I'll start off by talking about the red shape which indicates your attack power meter, in order to inflict the strongest attack you'll have to fill it up all the way until all 3 stars are full, the same goes with the other abilities. Once you've reached the first star, you can launch a small attack on the enemy which is a missile that's sent from your island to the specified enemy. Keep in mind that the enemy can counter your missile attack and even deflect it, so be strategic when launching an attack. With that said, you can also counter an enemy's attack as well provided that your defense ability (green shape) has enough resources in it's meter. The other 2 colors (blue and yellow) are used to improve attacks as well as distort the enemy. As one would expect, using any of these abilities will drain the available resources in each shape's meter resulting in you needing to refill them by busting some combos.<br />
<img src="http://www.pwnem.com/imgz/puzzlegeddon-s1.jpg" border="0" alt="[Image: puzzlegeddon-s1.jpg&#93;" /><br />
The combat is fast-paced for the most part so you'll have to stay alert in order to win and in the event that the default settings aren't to your liking, you can customize several aspects of the game such as the damage strength, health regeneration, time limit, and resource harvesting to create an ideal battle in both single player and online multiplayer. Those with Xbox Live will be happy to know that the game supports up to 6 players online but might be disappointed to learn that it doesn't offer local multiplayer. As for single player, the game supports bots of different skills (easy, normal, and hard) to help you practice before taking on a possibly more intelligent human opponent. Unfortunately, I couldn't find any other players online during the times I attempted to find a match so I was unable to see how the online worked but it supported both deathmatch and battle royale (pretty much "last man standing") which are offered in single player as well. Aside from those two modes, single player also features a mode called "Poison Peril" which is a different take on the game as it no longer involves puzzle combat but instead brings traditional grid color matching gameplay back. I found it to be a good time waster and liked the "Halloween" theme that it had. Also, when you lose a life in single player before the time limit is up, you can become resurrected by playing a quick round of "Poison Peril" as a mini-game (shown below) so you'll probably encounter it without even playing that mode unless you're unstoppable and don't die. <br />
<img src="http://www.pwnem.com/imgz/puzzlegeddon-s2.jpg" border="0" alt="[Image: puzzlegeddon-s2.jpg&#93;" /><br />
As for the overall learning curve, it'll probably be a while until you're ready for taking down the hard bots but you should be able to at least handle the easy ones with some practice (patience is the key while strategy experimentation is your best friend) thanks to the useful tutorial mode offered in the game that does a fairly good job at explaining the game's mechanics mentioned earlier on. Another thing worth mentioning is that your character is actually an "island", the game allows you to pick from 7 different islands right from the start, each has a unique ability to aid in combat so choose wisely. There also isn't any story mode but one isn't really needed in my opinion due to the nature of the game. The 2 battle modes and traditional block matching mode provide sufficient replay value along with the multiplayer (if you can find any opponents). <br />
<br />
<span style="font-weight: bold;">Pros:</span><br />
+Nice graphics (colorful and polished for the most part)<br />
+Atmospheric music<br />
+Innovative puzzle combat<br />
+Good replay value<br />
+Online multiplayer<br />
+Reasonable price<br />
<br />
<span style="font-weight: bold;">Cons:</span><br />
-This game was meant to be played against humans, the AI is definitely challenging but doesn't seem to feel as satisfying so hope that you'll find some players online<br />
-While the learning curve is not that bad, it took me quite a bit to successfully conquer the easy bots which could put off someone in a similar situation as me who's not as patient<br />
-Not as addictive as I expected and after a while, the innovations grow rather thin (still fun though)<br />
<br />
Once you've understood the mechanics behind <span style="font-weight: bold;">Puzzlegeddon</span> you'll truly appreciate it's innovations and acquire a new perspective on the puzzle genre. At the same time, after a while these innovations grow thin and you're left with an <span style="font-weight: bold;">above average</span> game which certainly is not bad but not quite good as one might have expected. Still, at 800 MSP it's worth considering if you're a fan of puzzle games and want to try something that's both innovative and competitive even if you don't end up finding some opponents online as it can still be enjoyed solo plus has good replay value. Xbox 360 gamers interested should give the trial a go for themselves and PC gamers can demo it as well by going <a href="http://www.puzzlegeddon.com/downloads.html" target="_blank">HERE</a>. <br />
<br />
<span style="font-style: italic;">This game was obtained from the developer rather than purchased, for review purposes.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Platform:</span> Xbox Live Arcade (version reviewed) / PC <br />
Price: 800 MSP / &#36;10 USD<br />
<img src="http://www.pwnem.com/imgz/puzzlegeddon-review.jpg" border="0" alt="[Image: puzzlegeddon-review.jpg]" /><br />
<br />
<span style="font-weight: bold;">Overview:</span><br />
Block busting puzzle games have come a long way since the days of Tetris and while most arcade-style games mimic the original, there are a few out there that have managed to borrow concepts from the classic while still maintaining a unique and enjoyable experience such as <span style="font-weight: bold;">Puzzlegeddon</span>. This game is a more competitive take on the genre and features an interesting strategic combat system that's distinct from it's competitors. I originally expected something like Puzzle Kombat or Super Puzzle Fighter (both of which are great games by the way) but found it to be quite different, in a good way. Unlike in those titles, the puzzle piece elements don't work like they do in Tetris, instead of utilizing blocks that fall down, you have to rearrange different colored blocks in a grid to form matching same color combos which will fuel your four different abilities (each represented by a different colored shape). I'll start off by talking about the red shape which indicates your attack power meter, in order to inflict the strongest attack you'll have to fill it up all the way until all 3 stars are full, the same goes with the other abilities. Once you've reached the first star, you can launch a small attack on the enemy which is a missile that's sent from your island to the specified enemy. Keep in mind that the enemy can counter your missile attack and even deflect it, so be strategic when launching an attack. With that said, you can also counter an enemy's attack as well provided that your defense ability (green shape) has enough resources in it's meter. The other 2 colors (blue and yellow) are used to improve attacks as well as distort the enemy. As one would expect, using any of these abilities will drain the available resources in each shape's meter resulting in you needing to refill them by busting some combos.<br />
<img src="http://www.pwnem.com/imgz/puzzlegeddon-s1.jpg" border="0" alt="[Image: puzzlegeddon-s1.jpg]" /><br />
The combat is fast-paced for the most part so you'll have to stay alert in order to win and in the event that the default settings aren't to your liking, you can customize several aspects of the game such as the damage strength, health regeneration, time limit, and resource harvesting to create an ideal battle in both single player and online multiplayer. Those with Xbox Live will be happy to know that the game supports up to 6 players online but might be disappointed to learn that it doesn't offer local multiplayer. As for single player, the game supports bots of different skills (easy, normal, and hard) to help you practice before taking on a possibly more intelligent human opponent. Unfortunately, I couldn't find any other players online during the times I attempted to find a match so I was unable to see how the online worked but it supported both deathmatch and battle royale (pretty much "last man standing") which are offered in single player as well. Aside from those two modes, single player also features a mode called "Poison Peril" which is a different take on the game as it no longer involves puzzle combat but instead brings traditional grid color matching gameplay back. I found it to be a good time waster and liked the "Halloween" theme that it had. Also, when you lose a life in single player before the time limit is up, you can become resurrected by playing a quick round of "Poison Peril" as a mini-game (shown below) so you'll probably encounter it without even playing that mode unless you're unstoppable and don't die. <br />
<img src="http://www.pwnem.com/imgz/puzzlegeddon-s2.jpg" border="0" alt="[Image: puzzlegeddon-s2.jpg]" /><br />
As for the overall learning curve, it'll probably be a while until you're ready for taking down the hard bots but you should be able to at least handle the easy ones with some practice (patience is the key while strategy experimentation is your best friend) thanks to the useful tutorial mode offered in the game that does a fairly good job at explaining the game's mechanics mentioned earlier on. Another thing worth mentioning is that your character is actually an "island", the game allows you to pick from 7 different islands right from the start, each has a unique ability to aid in combat so choose wisely. There also isn't any story mode but one isn't really needed in my opinion due to the nature of the game. The 2 battle modes and traditional block matching mode provide sufficient replay value along with the multiplayer (if you can find any opponents). <br />
<br />
<span style="font-weight: bold;">Pros:</span><br />
+Nice graphics (colorful and polished for the most part)<br />
+Atmospheric music<br />
+Innovative puzzle combat<br />
+Good replay value<br />
+Online multiplayer<br />
+Reasonable price<br />
<br />
<span style="font-weight: bold;">Cons:</span><br />
-This game was meant to be played against humans, the AI is definitely challenging but doesn't seem to feel as satisfying so hope that you'll find some players online<br />
-While the learning curve is not that bad, it took me quite a bit to successfully conquer the easy bots which could put off someone in a similar situation as me who's not as patient<br />
-Not as addictive as I expected and after a while, the innovations grow rather thin (still fun though)<br />
<br />
Once you've understood the mechanics behind <span style="font-weight: bold;">Puzzlegeddon</span> you'll truly appreciate it's innovations and acquire a new perspective on the puzzle genre. At the same time, after a while these innovations grow thin and you're left with an <span style="font-weight: bold;">above average</span> game which certainly is not bad but not quite good as one might have expected. Still, at 800 MSP it's worth considering if you're a fan of puzzle games and want to try something that's both innovative and competitive even if you don't end up finding some opponents online as it can still be enjoyed solo plus has good replay value. Xbox 360 gamers interested should give the trial a go for themselves and PC gamers can demo it as well by going <a href="http://www.puzzlegeddon.com/downloads.html" target="_blank">HERE</a>. <br />
<br />
<span style="font-style: italic;">This game was obtained from the developer rather than purchased, for review purposes.</span>]]></content:encoded>
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		<item>
			<title><![CDATA[RUSE Public Beta - Now Available]]></title>
			<link>http://www.pwnem.com/t-ruse-public-beta-now-available</link>
			<pubDate>Tue, 09 Mar 2010 14:23:51 -0600</pubDate>
			<guid isPermaLink="false">http://www.pwnem.com/t-ruse-public-beta-now-available</guid>
			<description><![CDATA[Any steam user can download the public beta of RUSE for free without a key. RUSE is a strategic military game where you fight against the enemy. You pretty much just tell the jets or troopers or whatever to rush in, and they do it. Think of it as a Black And White game, but in war.<br />
<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/ScDkFqDG9vU"></param><embed src="http://www.youtube.com/v/ScDkFqDG9vU" type="application/x-shockwave-flash" width="425" height="350"></embed></object><br />
<br />
Not exactly my cup of tea but someone may wish to play it.<br />
<br />
By the way, as of now, the beta will last 27.8 more days.]]></description>
			<content:encoded><![CDATA[Any steam user can download the public beta of RUSE for free without a key. RUSE is a strategic military game where you fight against the enemy. You pretty much just tell the jets or troopers or whatever to rush in, and they do it. Think of it as a Black And White game, but in war.<br />
<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/ScDkFqDG9vU"></param><embed src="http://www.youtube.com/v/ScDkFqDG9vU" type="application/x-shockwave-flash" width="425" height="350"></embed></object><br />
<br />
Not exactly my cup of tea but someone may wish to play it.<br />
<br />
By the way, as of now, the beta will last 27.8 more days.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fret Nice Review]]></title>
			<link>http://www.pwnem.com/t-fret-nice-review</link>
			<pubDate>Mon, 08 Mar 2010 18:44:10 -0600</pubDate>
			<guid isPermaLink="false">http://www.pwnem.com/t-fret-nice-review</guid>
			<description><![CDATA[<span style="font-weight: bold;">Platform:</span> Xbox Live Arcade (reviewed) / Playstation Network<br />
<span style="font-weight: bold;">Price:</span> 1200 MSP / &#36;15 USD<br />
<span style="font-weight: bold;">ESRB:</span> Everyone<br />
<img src="http://www.pwnem.com/imgz/fretnice-review.jpg" border="0" alt="[Image: fretnice-review.jpg&#93;" /><br />
Your character isn't the only one with a guitar in this fun yet frustrating at times platformer. <br />
<br />
<span style="font-weight: bold;">Gameplay:</span><br />
As you would expect from the game's title, it revolves around music with an emphasis on guitars but what makes this platforming game special is the fact that you can actually play it with such a peripheral which in my case was my Guitar Hero X-plorer. In theory, any guitar that worked with Rockband/Guitar Hero should be compatible as well. Before you jump up in excitement I'll be upfront and say that while the guitar controls certainly work, being cool doesn't necessarily mean effective. I managed to play the first half of <span style="font-weight: bold;">Fret Nice</span> (6 levels) using only the guitar control scheme but then gave up as it unfortunately became too frustrating due to the way level progression worked and ended up using my Xbox 360 controller instead which made it much more enjoyable and a lot less frustrating. The way the level progression works is that in order to unlock levels, you need to have a certain amount of medals accumulated, each level has a total of 8 medals (except for the bonus levels which only have 2) that can be earned but due to the nature of acquiring them, it's pretty much impossible to get all of them at once and at times, even getting 2 at once is quite the task. Also, getting the score and time limit medals require precision which is not easy to achieve using the guitar control scheme hence why I had to stop using it. In case you're wondering how the guitar controls actually work, the game has a pretty good diagram depicting this but I'll give you a quick overview if you don't feel like checking it out for yourself, the first fret all the way on top is used to move the character to the left and the third fret is used to move to the right if you're right handed. The guitar has to be tilted to make the character jump and in order to attack enemies, you need to be up in the air and strum while hitting the appropriate fret keys to "kill" them which brings me to discuss another unique aspect of the game, the combat system. <br />
<br />
The combat system is rather hard to effectively describe with words as the best way to "get it" is to experience it for yourself which can be done free of charge if you get the demo but I'll give it a shot anyway, every enemy with the exception of a few select creatures, is basically a round faced monster that has weird facial features such as multiple eyes with no mouth or perhaps a single eye with a mouth with 3 "horns" amongst other strange combos and in order to defeat them you must mimic their appearance by hitting the appropriate frets. If the enemy has 4 eyes, you'd hit the same fret (which using the controller scheme could be several buttons, let's say RB) 4 times continuously and that would destroy it. If there are multiple enemies with different appearances you could try to conjure up a combo that would eliminate all of them so if there was a creature with 2 eyes and another with 1 eye and a mouth, you could press RB twice then LB once which would eliminate both of them assuming that they were within your attack radius that's depicted by a red line drawn from your character to them. Try to avoid getting to close to an enemy as well as coming in contact with one will drain your health bar and once it's completely drained, you'll have to use one of the remaining credits (3 for each level). This type of combat is definitely weird at first but after a while you'll get used to it and find it be a pretty cool way to take down enemies since it introduces something that's traditionally not found in platformers as you typically defeat enemies by jumping on them or using a weapon directly which isn't the case in <span style="font-weight: bold;">Fret Nice</span>.<br />
<img src="http://www.pwnem.com/imgz/fretnice-s1.jpg" border="0" alt="[Image: fretnice-s1.jpg&#93;" /><br />
Moving on from the technical aspect of the gameplay, the game offers what you'd expect from a 2D platformer with the exception of the combat system and the extensive amount of hidden items found in each level. It's not mandatory to collect any of them but as mentioned earlier on in the review, you do need to rack up quite a bit of medals in order to unlock future levels (50 in total to unlock the 12th and final level) so it's a good idea to at least attempt grabbing certain items such as the newspapers hidden in each level that are often found by pulling a lever and rushing to the newly opened area before the gate is closed in order to grab it as that's a relatively easy way to earn a medal. As far as completing each level goes, the ones without a boss simply require you to make it to the very end alive by clinging onto a rescue rope from a green helicopter that's waiting for you which reminded me of the flag poles from the Mario Bros. series. After completing a level you'll earn a medal for doing so and some cash as well which you can use to purchase clothes/guitars for your character, unlock bonus levels, or upgrade your fret attack range (which I highly recommend) from an unlocked store. Some other cool things to expect from the game include being able to ride mining carts found in certain levels, trapeze ropes, utilizing power-ups such as the ability to fly, an attacking toy helicopter, flaming boots, and bubble gum. <br />
<br />
<img src="http://www.pwnem.com/imgz/fretnice-s2.jpg" border="0" alt="[Image: fretnice-s2.jpg&#93;" /><br />
Speaking of boss fights, above you'll see one of the several bosses found in the game which for the most part were fairly enjoyable battles. The only problem I found was the lack of instruction in defeating each one which considering that this game could be aimed at a younger crowd, was disappointing as it took quite a bit of trial-and-error to figure some of them out. The only boss I was unable to defeat was the final one as I couldn't manage to get past the second-half of the battle since the first-half kept draining my credits. Due to this, I wasn't able to test out the hard difficulty since it required completing the game in order to unlock it. <br />
<br />
Before proceeding to the next segment, I'd like to mention another worthy feature of the game, the offline drop-in cooperative play which does not support split-screen since both characters must be within a close range. When a player joins in, a credit will be used up so it's important to keep that in mind. This was only tested for functionality but it seemed fun.<br />
<br />
<span style="font-weight: bold;">Graphics &amp; Audio:</span><br />
Aside from the innovative control scheme, the impressive but strange artwork style of the game definitely stood out in a positive manner. Each level design was also distinct despite some of them sharing similarities which gave the game a fresh appearance each time a new level was played. As for the music, the soundtrack blended well with the game but it wasn't anything breathtaking, the same goes with the sound effects. The visuals were definitely one of the golden frets of the game.<br />
<br />
<span style="font-weight: bold;">Replay value:</span><br />
Every level including the bonus levels (12 regular + 8 bonus) featured it's own leaderboard for both single player and cooperative play which will give score fanatics something to strive for. Completionists will also rejoice as the game has A LOT of hidden items and medals to unlock which should serve as a good reason to replay it. If you're not a score fanatic nor a completionist on the other hand, after the first playthrough you'll probably have enough of the game unless you decide to play it cooperatively as collecting those items or getting a high score is definitely tedious and not for everyone. In regards to the harder difficulty, those who do manage to defeat the final boss will get a chance to give this a go as well and could possibly end up warranting another playthrough if a player has the will to do so. Last but not least, achievement hunters will have to replay the game in order to fulfill their 200/200 due to one of the achievements requiring the completion of the game under the hard difficulty and another being clearing every level with the guitar.<br />
<br />
<span style="font-weight: bold;">Overall:</span><br />
This game is without a doubt a good attempt to make use of the guitar peripheral outside of the music genre, however, in the end is just an attempt, rather than a successful execution of the concept. As stated earlier on in the review, the guitar controls indeed worked from a theoretical perspective but sadly failed in actual practice as they weren't very feasible in level progression once you've made it past the first half of the game. Once you've put the guitar controls aside though, <span style="font-weight: bold;">Fret Nice</span> is a solid 2D platformer that's quite fun despite it's frustrating moments and introduces not only an innovative combat system but a fantastic array of colorful environments as well. Those with a lot of time on their hands and the patience to collect everything will enjoy the completion aspect of the game and definitely get their money's worth. Daring players who are up to the challenge might also enjoy attempting to complete the game entirely with their guitar which might result in fractured bones or hardware damage as a result of frustration - so proceed with caution as in my opinion, <span style="font-weight: bold;">Fret Nice + Guitar = Fret Frustration</span>. To each his own though, as far as the trial goes, the first level is pretty much a tutorial and unfortunately doesn't show off the game's potential but it does give you a good feel of the controls so at least you'll know what to expect from that. <br />
<br />
<span style="font-weight: bold;">Pros:</span><br />
+Fantastic artwork<br />
+Varied level design<br />
+Nice music<br />
+Innovative controls &amp; combat system<br />
+Boss fights were enjoyable<br />
+Customizable characters (purchase new clothes etc.)<br />
+Cooperative play (offline only)<br />
+Replay value for those who seek it<br />
<br />
<span style="font-weight: bold;">Cons:</span><br />
-Guitar controls worked but weren't too smooth (quite sad as it was one of the game's main draws)<br />
-Boss fights lacked instruction (some useful hints would have been appreciated especially for the last boss)<br />
-The level progression system was both tedious and frustrating at times, 45 medals instead of 50 for the 12th level would have been more realistic for the average player's patience<br />
-While a 1200 MSP price tag is reasonable, non-completionists and solo players will probably find it harder to justify that price, 800 MSP seems like a much more feasible price instead<br />
-No online cooperative play, would of helped justify the price tag for sure<br />
<br />
<span style="font-weight: bold;">Fret Nice</span> gets a <span style="font-weight: bold;">7/10</span> due to it being a good 2D platformer but it's flaws can't be ignored such as the "meh" guitar control scheme, frustrating at times level progression, and the not-so-appealing price point for the average player. If you don't have a guitar, you're not missing out on  much as the regular controller plays a lot better but if you do have one, give it a shot despite it not being perfect just for the experience as like I've emphasized many times, it <span style="font-style: italic;">DOES</span> work, just not as good as I would have hoped. <br />
<br />
<span style="font-style: italic;">This game was obtained from the developer rather than purchased, for review purposes. </span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Platform:</span> Xbox Live Arcade (reviewed) / Playstation Network<br />
<span style="font-weight: bold;">Price:</span> 1200 MSP / &#36;15 USD<br />
<span style="font-weight: bold;">ESRB:</span> Everyone<br />
<img src="http://www.pwnem.com/imgz/fretnice-review.jpg" border="0" alt="[Image: fretnice-review.jpg]" /><br />
Your character isn't the only one with a guitar in this fun yet frustrating at times platformer. <br />
<br />
<span style="font-weight: bold;">Gameplay:</span><br />
As you would expect from the game's title, it revolves around music with an emphasis on guitars but what makes this platforming game special is the fact that you can actually play it with such a peripheral which in my case was my Guitar Hero X-plorer. In theory, any guitar that worked with Rockband/Guitar Hero should be compatible as well. Before you jump up in excitement I'll be upfront and say that while the guitar controls certainly work, being cool doesn't necessarily mean effective. I managed to play the first half of <span style="font-weight: bold;">Fret Nice</span> (6 levels) using only the guitar control scheme but then gave up as it unfortunately became too frustrating due to the way level progression worked and ended up using my Xbox 360 controller instead which made it much more enjoyable and a lot less frustrating. The way the level progression works is that in order to unlock levels, you need to have a certain amount of medals accumulated, each level has a total of 8 medals (except for the bonus levels which only have 2) that can be earned but due to the nature of acquiring them, it's pretty much impossible to get all of them at once and at times, even getting 2 at once is quite the task. Also, getting the score and time limit medals require precision which is not easy to achieve using the guitar control scheme hence why I had to stop using it. In case you're wondering how the guitar controls actually work, the game has a pretty good diagram depicting this but I'll give you a quick overview if you don't feel like checking it out for yourself, the first fret all the way on top is used to move the character to the left and the third fret is used to move to the right if you're right handed. The guitar has to be tilted to make the character jump and in order to attack enemies, you need to be up in the air and strum while hitting the appropriate fret keys to "kill" them which brings me to discuss another unique aspect of the game, the combat system. <br />
<br />
The combat system is rather hard to effectively describe with words as the best way to "get it" is to experience it for yourself which can be done free of charge if you get the demo but I'll give it a shot anyway, every enemy with the exception of a few select creatures, is basically a round faced monster that has weird facial features such as multiple eyes with no mouth or perhaps a single eye with a mouth with 3 "horns" amongst other strange combos and in order to defeat them you must mimic their appearance by hitting the appropriate frets. If the enemy has 4 eyes, you'd hit the same fret (which using the controller scheme could be several buttons, let's say RB) 4 times continuously and that would destroy it. If there are multiple enemies with different appearances you could try to conjure up a combo that would eliminate all of them so if there was a creature with 2 eyes and another with 1 eye and a mouth, you could press RB twice then LB once which would eliminate both of them assuming that they were within your attack radius that's depicted by a red line drawn from your character to them. Try to avoid getting to close to an enemy as well as coming in contact with one will drain your health bar and once it's completely drained, you'll have to use one of the remaining credits (3 for each level). This type of combat is definitely weird at first but after a while you'll get used to it and find it be a pretty cool way to take down enemies since it introduces something that's traditionally not found in platformers as you typically defeat enemies by jumping on them or using a weapon directly which isn't the case in <span style="font-weight: bold;">Fret Nice</span>.<br />
<img src="http://www.pwnem.com/imgz/fretnice-s1.jpg" border="0" alt="[Image: fretnice-s1.jpg]" /><br />
Moving on from the technical aspect of the gameplay, the game offers what you'd expect from a 2D platformer with the exception of the combat system and the extensive amount of hidden items found in each level. It's not mandatory to collect any of them but as mentioned earlier on in the review, you do need to rack up quite a bit of medals in order to unlock future levels (50 in total to unlock the 12th and final level) so it's a good idea to at least attempt grabbing certain items such as the newspapers hidden in each level that are often found by pulling a lever and rushing to the newly opened area before the gate is closed in order to grab it as that's a relatively easy way to earn a medal. As far as completing each level goes, the ones without a boss simply require you to make it to the very end alive by clinging onto a rescue rope from a green helicopter that's waiting for you which reminded me of the flag poles from the Mario Bros. series. After completing a level you'll earn a medal for doing so and some cash as well which you can use to purchase clothes/guitars for your character, unlock bonus levels, or upgrade your fret attack range (which I highly recommend) from an unlocked store. Some other cool things to expect from the game include being able to ride mining carts found in certain levels, trapeze ropes, utilizing power-ups such as the ability to fly, an attacking toy helicopter, flaming boots, and bubble gum. <br />
<br />
<img src="http://www.pwnem.com/imgz/fretnice-s2.jpg" border="0" alt="[Image: fretnice-s2.jpg]" /><br />
Speaking of boss fights, above you'll see one of the several bosses found in the game which for the most part were fairly enjoyable battles. The only problem I found was the lack of instruction in defeating each one which considering that this game could be aimed at a younger crowd, was disappointing as it took quite a bit of trial-and-error to figure some of them out. The only boss I was unable to defeat was the final one as I couldn't manage to get past the second-half of the battle since the first-half kept draining my credits. Due to this, I wasn't able to test out the hard difficulty since it required completing the game in order to unlock it. <br />
<br />
Before proceeding to the next segment, I'd like to mention another worthy feature of the game, the offline drop-in cooperative play which does not support split-screen since both characters must be within a close range. When a player joins in, a credit will be used up so it's important to keep that in mind. This was only tested for functionality but it seemed fun.<br />
<br />
<span style="font-weight: bold;">Graphics &amp; Audio:</span><br />
Aside from the innovative control scheme, the impressive but strange artwork style of the game definitely stood out in a positive manner. Each level design was also distinct despite some of them sharing similarities which gave the game a fresh appearance each time a new level was played. As for the music, the soundtrack blended well with the game but it wasn't anything breathtaking, the same goes with the sound effects. The visuals were definitely one of the golden frets of the game.<br />
<br />
<span style="font-weight: bold;">Replay value:</span><br />
Every level including the bonus levels (12 regular + 8 bonus) featured it's own leaderboard for both single player and cooperative play which will give score fanatics something to strive for. Completionists will also rejoice as the game has A LOT of hidden items and medals to unlock which should serve as a good reason to replay it. If you're not a score fanatic nor a completionist on the other hand, after the first playthrough you'll probably have enough of the game unless you decide to play it cooperatively as collecting those items or getting a high score is definitely tedious and not for everyone. In regards to the harder difficulty, those who do manage to defeat the final boss will get a chance to give this a go as well and could possibly end up warranting another playthrough if a player has the will to do so. Last but not least, achievement hunters will have to replay the game in order to fulfill their 200/200 due to one of the achievements requiring the completion of the game under the hard difficulty and another being clearing every level with the guitar.<br />
<br />
<span style="font-weight: bold;">Overall:</span><br />
This game is without a doubt a good attempt to make use of the guitar peripheral outside of the music genre, however, in the end is just an attempt, rather than a successful execution of the concept. As stated earlier on in the review, the guitar controls indeed worked from a theoretical perspective but sadly failed in actual practice as they weren't very feasible in level progression once you've made it past the first half of the game. Once you've put the guitar controls aside though, <span style="font-weight: bold;">Fret Nice</span> is a solid 2D platformer that's quite fun despite it's frustrating moments and introduces not only an innovative combat system but a fantastic array of colorful environments as well. Those with a lot of time on their hands and the patience to collect everything will enjoy the completion aspect of the game and definitely get their money's worth. Daring players who are up to the challenge might also enjoy attempting to complete the game entirely with their guitar which might result in fractured bones or hardware damage as a result of frustration - so proceed with caution as in my opinion, <span style="font-weight: bold;">Fret Nice + Guitar = Fret Frustration</span>. To each his own though, as far as the trial goes, the first level is pretty much a tutorial and unfortunately doesn't show off the game's potential but it does give you a good feel of the controls so at least you'll know what to expect from that. <br />
<br />
<span style="font-weight: bold;">Pros:</span><br />
+Fantastic artwork<br />
+Varied level design<br />
+Nice music<br />
+Innovative controls &amp; combat system<br />
+Boss fights were enjoyable<br />
+Customizable characters (purchase new clothes etc.)<br />
+Cooperative play (offline only)<br />
+Replay value for those who seek it<br />
<br />
<span style="font-weight: bold;">Cons:</span><br />
-Guitar controls worked but weren't too smooth (quite sad as it was one of the game's main draws)<br />
-Boss fights lacked instruction (some useful hints would have been appreciated especially for the last boss)<br />
-The level progression system was both tedious and frustrating at times, 45 medals instead of 50 for the 12th level would have been more realistic for the average player's patience<br />
-While a 1200 MSP price tag is reasonable, non-completionists and solo players will probably find it harder to justify that price, 800 MSP seems like a much more feasible price instead<br />
-No online cooperative play, would of helped justify the price tag for sure<br />
<br />
<span style="font-weight: bold;">Fret Nice</span> gets a <span style="font-weight: bold;">7/10</span> due to it being a good 2D platformer but it's flaws can't be ignored such as the "meh" guitar control scheme, frustrating at times level progression, and the not-so-appealing price point for the average player. If you don't have a guitar, you're not missing out on  much as the regular controller plays a lot better but if you do have one, give it a shot despite it not being perfect just for the experience as like I've emphasized many times, it <span style="font-style: italic;">DOES</span> work, just not as good as I would have hoped. <br />
<br />
<span style="font-style: italic;">This game was obtained from the developer rather than purchased, for review purposes. </span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Portal 2 confirmed!]]></title>
			<link>http://www.pwnem.com/t-portal-2-confirmed</link>
			<pubDate>Sun, 07 Mar 2010 10:52:02 -0600</pubDate>
			<guid isPermaLink="false">http://www.pwnem.com/t-portal-2-confirmed</guid>
			<description><![CDATA[I am not sure how many of you guys are fans of Portal, but I know I am! Well on Friday Valve confirmed a sequel after an mysterious update to the first game. Any crazy ideas or hopes for what this game will bring us?]]></description>
			<content:encoded><![CDATA[I am not sure how many of you guys are fans of Portal, but I know I am! Well on Friday Valve confirmed a sequel after an mysterious update to the first game. Any crazy ideas or hopes for what this game will bring us?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Red Faction Guerrilla speed bug.]]></title>
			<link>http://www.pwnem.com/t-red-faction-guerrilla-speed-bug</link>
			<pubDate>Sun, 07 Mar 2010 10:42:40 -0600</pubDate>
			<guid isPermaLink="false">http://www.pwnem.com/t-red-faction-guerrilla-speed-bug</guid>
			<description><![CDATA[I just purchased RF Guerrilla through steam after having played the multiplayer on a friends PS3. But on PC the frame rates are extremely high and everything runs aster than it should and makes the game difficult to play. I have searched all the forums out there and some say it is caused by Windows 7 and some say it is caused by newer hardware. The only fix that i have found is using a cheat engine to slow all of it down but I don't want to be banned from playing inline if I use that method. If some one knows anything I can do to be able to play at a smooth 60 fps, please enlighten me. I appreciate any and all suggestions.]]></description>
			<content:encoded><![CDATA[I just purchased RF Guerrilla through steam after having played the multiplayer on a friends PS3. But on PC the frame rates are extremely high and everything runs aster than it should and makes the game difficult to play. I have searched all the forums out there and some say it is caused by Windows 7 and some say it is caused by newer hardware. The only fix that i have found is using a cheat engine to slow all of it down but I don't want to be banned from playing inline if I use that method. If some one knows anything I can do to be able to play at a smooth 60 fps, please enlighten me. I appreciate any and all suggestions.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Killing Floor Server]]></title>
			<link>http://www.pwnem.com/t-killing-floor-server</link>
			<pubDate>Sat, 06 Mar 2010 20:13:44 -0600</pubDate>
			<guid isPermaLink="false">http://www.pwnem.com/t-killing-floor-server</guid>
			<description><![CDATA[We currently have a 6 slot Killing Floor server running 24/7, the IP is:<br />
<span style="font-weight: bold;">205.234.153.2:7707</span><br />
<br />
Alternatively, you can also access the server by using the much easier to remember IP format by typing the following instead:<br />
<span style="font-weight: bold;">kf.pwnt.tv</span><br />
<br />
Server status: <span style="color: #006400;">ONLINE</span><br />
Game mode: <span style="color: #006400;">Specimen Versus</span><br />
Difficulty: <span style="color: #006400;">Hard</span><br />
<br />
*NOTE* This server supports perks but doesn't level them. Every human player will have the same perk level which is determined by the difficulty and at the moment is level 5.<br />
<br />
Please use this thread only for issues related to the server status as well as general questions related to how to play the versus mode. Bugs and other issues related to the versus mutator should be addressed in the official support thread found <a href="http://forums.tripwireinteractive.com/showthread.php?t=40206" target="_blank">HERE</a> instead as we simply utilize the mutator rather than develop it.<br />
<br />
To report abusive players or maps incompatible with versus mode please make a new thread in this section.]]></description>
			<content:encoded><![CDATA[We currently have a 6 slot Killing Floor server running 24/7, the IP is:<br />
<span style="font-weight: bold;">205.234.153.2:7707</span><br />
<br />
Alternatively, you can also access the server by using the much easier to remember IP format by typing the following instead:<br />
<span style="font-weight: bold;">kf.pwnt.tv</span><br />
<br />
Server status: <span style="color: #006400;">ONLINE</span><br />
Game mode: <span style="color: #006400;">Specimen Versus</span><br />
Difficulty: <span style="color: #006400;">Hard</span><br />
<br />
*NOTE* This server supports perks but doesn't level them. Every human player will have the same perk level which is determined by the difficulty and at the moment is level 5.<br />
<br />
Please use this thread only for issues related to the server status as well as general questions related to how to play the versus mode. Bugs and other issues related to the versus mutator should be addressed in the official support thread found <a href="http://forums.tripwireinteractive.com/showthread.php?t=40206" target="_blank">HERE</a> instead as we simply utilize the mutator rather than develop it.<br />
<br />
To report abusive players or maps incompatible with versus mode please make a new thread in this section.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Spy Fox in Dry Cereal Review]]></title>
			<link>http://www.pwnem.com/t-spy-fox-in-dry-cereal-review</link>
			<pubDate>Sat, 06 Mar 2010 19:04:06 -0600</pubDate>
			<guid isPermaLink="false">http://www.pwnem.com/t-spy-fox-in-dry-cereal-review</guid>
			<description><![CDATA[<div style="text-align: center;"><img src="http://img.photobucket.com/albums/v720/ccpupme/184630-spyfox_large.png" border="0" alt="[Image: 184630-spyfox_large.png&#93;" /><img src="http://img.photobucket.com/albums/v720/ccpupme/SpyFoxinDryCereal.jpg" border="0" alt="[Image: SpyFoxinDryCereal.jpg&#93;" /></div>
<br />
<blockquote><cite>Quote:</cite>William The Kid has stolen all the dairy cows in an effort to take over the dairy industry. SPY Corp has sent their top agent, Spy Fox to stop William's plan of dairy destruction. Monkey Penny (who gives Spy Fox important clues), Professor Quack (gives Spy Fox his inventions) Walter Wireless (who helps Spy Fox track down William The Kid's hidden fortress) and Mata Hairy (who gives Spy Fox the passwords) help out Spy Fox on his mission. Along the way he meets villians Artemis J. Bigpig (villainous "go fish" player), Russian Blue (seductive owner of the SS Deadweight), and Hong Kong Doodle (NOG's top martial arts master) and of course, William The Kid himself. Set in the Greek island of Asodopolos, Spy Fox gets clues from the inhabitants of the island, and aboard the suspicious SS Deadweight. It's up to Spy Fox to stop William's plans to make dairy milk go bad.</blockquote>
<br />
So I post this because this was the number one computer game that I grew up with and I consider it important enough to share with the world. ;D I must have played this game hundreds of times every time I visited my Grandma's house. It's always had a special place in my heart, and I hadn't played it in years (The game was lost a while ago) so when I saw that it was coming out for the Wii I knew I had to have it! I got it as a Christmas present from my awesome brother and I started playing it the same day. It's exactly as awesome and entertaining as I remember it. I'm even stuck at one part! This game is made for six year olds!! <img src="http://premium1.uploadit.org/Flipsidephilly/emotes/lol.gif" border="0" alt="[Image: lol.gif&#93;" /> <br />
<br />
Anyway, I was wondering if any of you guys have played this game or had a little sibling that played it. I definately recommend it to anyone though if you're looking for some family Wii fun. Its got enough jokes to keep even the adults entertained! It also has like, six alternate missions that it rotates through so you can play it over and over again!<br />
<br />
When I bought the game, I literally played it for about 8 hours straight, just trying to get through all the alternate missions. I even bought the sequel games to Spy Fox (which pale in comparison to the original version).]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="http://img.photobucket.com/albums/v720/ccpupme/184630-spyfox_large.png" border="0" alt="[Image: 184630-spyfox_large.png]" /><img src="http://img.photobucket.com/albums/v720/ccpupme/SpyFoxinDryCereal.jpg" border="0" alt="[Image: SpyFoxinDryCereal.jpg]" /></div>
<br />
<blockquote><cite>Quote:</cite>William The Kid has stolen all the dairy cows in an effort to take over the dairy industry. SPY Corp has sent their top agent, Spy Fox to stop William's plan of dairy destruction. Monkey Penny (who gives Spy Fox important clues), Professor Quack (gives Spy Fox his inventions) Walter Wireless (who helps Spy Fox track down William The Kid's hidden fortress) and Mata Hairy (who gives Spy Fox the passwords) help out Spy Fox on his mission. Along the way he meets villians Artemis J. Bigpig (villainous "go fish" player), Russian Blue (seductive owner of the SS Deadweight), and Hong Kong Doodle (NOG's top martial arts master) and of course, William The Kid himself. Set in the Greek island of Asodopolos, Spy Fox gets clues from the inhabitants of the island, and aboard the suspicious SS Deadweight. It's up to Spy Fox to stop William's plans to make dairy milk go bad.</blockquote>
<br />
So I post this because this was the number one computer game that I grew up with and I consider it important enough to share with the world. ;D I must have played this game hundreds of times every time I visited my Grandma's house. It's always had a special place in my heart, and I hadn't played it in years (The game was lost a while ago) so when I saw that it was coming out for the Wii I knew I had to have it! I got it as a Christmas present from my awesome brother and I started playing it the same day. It's exactly as awesome and entertaining as I remember it. I'm even stuck at one part! This game is made for six year olds!! <img src="http://premium1.uploadit.org/Flipsidephilly/emotes/lol.gif" border="0" alt="[Image: lol.gif]" /> <br />
<br />
Anyway, I was wondering if any of you guys have played this game or had a little sibling that played it. I definately recommend it to anyone though if you're looking for some family Wii fun. Its got enough jokes to keep even the adults entertained! It also has like, six alternate missions that it rotates through so you can play it over and over again!<br />
<br />
When I bought the game, I literally played it for about 8 hours straight, just trying to get through all the alternate missions. I even bought the sequel games to Spy Fox (which pale in comparison to the original version).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The GFX Group]]></title>
			<link>http://www.pwnem.com/t-the-gfx-group</link>
			<pubDate>Fri, 05 Mar 2010 21:53:31 -0600</pubDate>
			<guid isPermaLink="false">http://www.pwnem.com/t-the-gfx-group</guid>
			<description><![CDATA[Just share some of your gfx and have others rate or something!<br />
Here is my contribution for now:<br />
<img src="http://www.sumopaint.com/files/images/difxxbzlmxfgahco.png" border="0" alt="[Image: difxxbzlmxfgahco.png&#93;" /><hr />
Desktop Pic: 1024x768<br />
<img src="http://www.sumopaint.com/files/images/difxafzjrtxgdjqb.png" border="0" alt="[Image: difxafzjrtxgdjqb.png&#93;" />]]></description>
			<content:encoded><![CDATA[Just share some of your gfx and have others rate or something!<br />
Here is my contribution for now:<br />
<img src="http://www.sumopaint.com/files/images/difxxbzlmxfgahco.png" border="0" alt="[Image: difxxbzlmxfgahco.png]" /><hr />
Desktop Pic: 1024x768<br />
<img src="http://www.sumopaint.com/files/images/difxafzjrtxgdjqb.png" border="0" alt="[Image: difxafzjrtxgdjqb.png]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[World of Tanks]]></title>
			<link>http://www.pwnem.com/t-world-of-tanks</link>
			<pubDate>Fri, 05 Mar 2010 17:09:33 -0600</pubDate>
			<guid isPermaLink="false">http://www.pwnem.com/t-world-of-tanks</guid>
			<description><![CDATA[A MMORPG where you play as a...tank!<br />
<br />
It's currently in region-based closed beta apparently but you can get an idea of what to expect from some of the screenshots on their website: <a href="http://www.worldoftanks.com/gallery/screenshots/1" target="_blank">http://www.worldoftanks.com/gallery/screenshots/1</a><br />
<br />
Check out the awesome teaser trailer as well:<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/mxSBU9UsVQI"></param><embed src="http://www.youtube.com/v/mxSBU9UsVQI" type="application/x-shockwave-flash" width="425" height="350"></embed></object><br />
<br />
From the looks of it, seems to require a decent rig but it is an interesting concept as I don't recall a similar MMORPG existing. The closest thing I've seen are air combat games like WarHawk and games where tanks are supported but not the main aspect of the game (Battlefield and so on).<br />
<br />
I'll see if I can get us some beta keys for those who are interested.]]></description>
			<content:encoded><![CDATA[A MMORPG where you play as a...tank!<br />
<br />
It's currently in region-based closed beta apparently but you can get an idea of what to expect from some of the screenshots on their website: <a href="http://www.worldoftanks.com/gallery/screenshots/1" target="_blank">http://www.worldoftanks.com/gallery/screenshots/1</a><br />
<br />
Check out the awesome teaser trailer as well:<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/mxSBU9UsVQI"></param><embed src="http://www.youtube.com/v/mxSBU9UsVQI" type="application/x-shockwave-flash" width="425" height="350"></embed></object><br />
<br />
From the looks of it, seems to require a decent rig but it is an interesting concept as I don't recall a similar MMORPG existing. The closest thing I've seen are air combat games like WarHawk and games where tanks are supported but not the main aspect of the game (Battlefield and so on).<br />
<br />
I'll see if I can get us some beta keys for those who are interested.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Avatar Showdown Mini Review]]></title>
			<link>http://www.pwnem.com/t-avatar-showdown-mini-review</link>
			<pubDate>Wed, 03 Mar 2010 01:49:19 -0600</pubDate>
			<guid isPermaLink="false">http://www.pwnem.com/t-avatar-showdown-mini-review</guid>
			<description><![CDATA[<span style="font-weight: bold;">Platform:</span> Xbox Indie Games (Xbox 360)<br />
<span style="font-weight: bold;">Price:</span> 80 MSP / &#36;1<br />
<img src="http://www.pwnem.com/imgz/avatarshowdown-review.jpg" border="0" alt="[Image: avatarshowdown-review.jpg&#93;" /><br />
Finally, a game that allows you to fight with avatars, well sort of...<br />
<br />
<span style="font-weight: bold;">Overview:</span><br />
Unfortunately, a Mortal Kombat style game with avatars will probably never be possible unless Microsoft changes their policies therefore developers are rather restricted with what they can do when it comes to avatars brawling but that didn't stop the team at <a href="http://www.jforcegames.com" target="_blank">JForce Games</a> from giving it a shot while still playing by the rules. In <span style="font-weight: bold;">Avatar Showdown</span> you play as your Xbox 360 avatar and take on AI controlled avatars parodying several celebrity figures in single player in a showdown to see who has the quickest reflexes. When the target appears on the screen you have to press any button as fast as possible in order to do it within the specified time limit shown on the right via a small indicator, if you happen to do it at the same exact time as your opponent, it will be a tie and you'll have to do it again. As for when the target appears, the game randomizes this in order to prevent you from "cheating" but you can try to speculate it by hitting the button right when you think it will show up. If you successfully hit the target within the grace period your avatar will deliver a free face punch to the opponent and if you happen to hit it exactly when it appears you'll knock them out Chuck Norris style instead. The AI reflex times are fixed and gradually get harder as you get closer and closer to the final boss which will guarantee you several laughs along the way due to the rather humorous pop culture references found in the game. <br />
<br />
The game also supports both online and offline 2 player multiplayer. It works exactly like single player except that the AI avatars are replaced with real human players portrayed by their avatars and instead of having a fixed time to strive for, the winner will be determined by which player has the quickest reflexes when the target appears. I found the online play to be fairly entertaining, knocking out some rich punk with avatar DLC that I could only dream of buying was definitely satisfying. As expected though, after a few rounds you'll probably get bored unless you find someone who's really competitive to play with and as far as single player goes, it was a relatively short experience but the unlocked hard mode is kind of challenging so it should extend the game's single player experience a bit although sadly won't be as amusing the second time since you'll already know all the jokes. With that said, for only a &#36;1 you won't feel cheated assuming you enjoyed the trial and want a few more laughs plus something to kill time with either solo or with a friend.<br />
 <br />
<span style="font-weight: bold;">Pros:</span><br />
+Great use of avatars<br />
+Easy to learn and great for fighting boredom<br />
+Online/offline multiplayer<br />
+Humorous most of the time (a few lulz guaranteed)<br />
+Good price<br />
<br />
<span style="font-weight: bold;">Cons:</span><br />
-Apparently only one of the celebrity figures in the game had multiple phrases, others should have had a few as well to keep it more interesting<br />
-After completing single player it pretty much becomes a multiplayer only game that's only amusing for a couple of rounds<br />
-Not much innovation aside from the avatar implementation (which was done quite well) as reflex games are nothing new<br />
-Same bland background throughout the whole game<br />
-If you're not familiar with American pop culture most of the jokes probably won't make sense although several of them are Internet memes so you might have seen them online before [not an issue for me but I thought I'd point it out for the non-Americans reading this&#93;<br />
<br />
At the end of the day, <span style="font-weight: bold;">Avatar Showdown</span> is still far from perfect but is certainly a nice addition to the Xbox 360 avatar game library and can be considered a <span style="font-weight: bold;">good</span> game for the value it provides at only 80 MSP.<br />
<br />
If you're still not convinced of at least giving the trial a shot, maybe the screenshot below will change your mind:<br />
<img src="http://www.pwnem.com/imgz/avatarshowdown-s1.jpg" border="0" alt="[Image: avatarshowdown-s1.jpg&#93;" /><br />
<br />
<span style="color: #FF0000;">Some players have reported their game crashing after a few rounds while playing the online multiplayer, I personally did not encounter this so I can't comment much on the issue except that JForce Games has acknowledged the issue and is working on a fix. Apparently only certain individuals are affected so hopefully if you do get the game right now before it's patched, it won't affect you either. To the best of my knowledge, single player and offline multiplayer don't have any problems.</span><br />
<br />
<span style="font-style: italic;">This game was obtained from the developer rather than purchased, for review purposes.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Platform:</span> Xbox Indie Games (Xbox 360)<br />
<span style="font-weight: bold;">Price:</span> 80 MSP / &#36;1<br />
<img src="http://www.pwnem.com/imgz/avatarshowdown-review.jpg" border="0" alt="[Image: avatarshowdown-review.jpg]" /><br />
Finally, a game that allows you to fight with avatars, well sort of...<br />
<br />
<span style="font-weight: bold;">Overview:</span><br />
Unfortunately, a Mortal Kombat style game with avatars will probably never be possible unless Microsoft changes their policies therefore developers are rather restricted with what they can do when it comes to avatars brawling but that didn't stop the team at <a href="http://www.jforcegames.com" target="_blank">JForce Games</a> from giving it a shot while still playing by the rules. In <span style="font-weight: bold;">Avatar Showdown</span> you play as your Xbox 360 avatar and take on AI controlled avatars parodying several celebrity figures in single player in a showdown to see who has the quickest reflexes. When the target appears on the screen you have to press any button as fast as possible in order to do it within the specified time limit shown on the right via a small indicator, if you happen to do it at the same exact time as your opponent, it will be a tie and you'll have to do it again. As for when the target appears, the game randomizes this in order to prevent you from "cheating" but you can try to speculate it by hitting the button right when you think it will show up. If you successfully hit the target within the grace period your avatar will deliver a free face punch to the opponent and if you happen to hit it exactly when it appears you'll knock them out Chuck Norris style instead. The AI reflex times are fixed and gradually get harder as you get closer and closer to the final boss which will guarantee you several laughs along the way due to the rather humorous pop culture references found in the game. <br />
<br />
The game also supports both online and offline 2 player multiplayer. It works exactly like single player except that the AI avatars are replaced with real human players portrayed by their avatars and instead of having a fixed time to strive for, the winner will be determined by which player has the quickest reflexes when the target appears. I found the online play to be fairly entertaining, knocking out some rich punk with avatar DLC that I could only dream of buying was definitely satisfying. As expected though, after a few rounds you'll probably get bored unless you find someone who's really competitive to play with and as far as single player goes, it was a relatively short experience but the unlocked hard mode is kind of challenging so it should extend the game's single player experience a bit although sadly won't be as amusing the second time since you'll already know all the jokes. With that said, for only a &#36;1 you won't feel cheated assuming you enjoyed the trial and want a few more laughs plus something to kill time with either solo or with a friend.<br />
 <br />
<span style="font-weight: bold;">Pros:</span><br />
+Great use of avatars<br />
+Easy to learn and great for fighting boredom<br />
+Online/offline multiplayer<br />
+Humorous most of the time (a few lulz guaranteed)<br />
+Good price<br />
<br />
<span style="font-weight: bold;">Cons:</span><br />
-Apparently only one of the celebrity figures in the game had multiple phrases, others should have had a few as well to keep it more interesting<br />
-After completing single player it pretty much becomes a multiplayer only game that's only amusing for a couple of rounds<br />
-Not much innovation aside from the avatar implementation (which was done quite well) as reflex games are nothing new<br />
-Same bland background throughout the whole game<br />
-If you're not familiar with American pop culture most of the jokes probably won't make sense although several of them are Internet memes so you might have seen them online before [not an issue for me but I thought I'd point it out for the non-Americans reading this]<br />
<br />
At the end of the day, <span style="font-weight: bold;">Avatar Showdown</span> is still far from perfect but is certainly a nice addition to the Xbox 360 avatar game library and can be considered a <span style="font-weight: bold;">good</span> game for the value it provides at only 80 MSP.<br />
<br />
If you're still not convinced of at least giving the trial a shot, maybe the screenshot below will change your mind:<br />
<img src="http://www.pwnem.com/imgz/avatarshowdown-s1.jpg" border="0" alt="[Image: avatarshowdown-s1.jpg]" /><br />
<br />
<span style="color: #FF0000;">Some players have reported their game crashing after a few rounds while playing the online multiplayer, I personally did not encounter this so I can't comment much on the issue except that JForce Games has acknowledged the issue and is working on a fix. Apparently only certain individuals are affected so hopefully if you do get the game right now before it's patched, it won't affect you either. To the best of my knowledge, single player and offline multiplayer don't have any problems.</span><br />
<br />
<span style="font-style: italic;">This game was obtained from the developer rather than purchased, for review purposes.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pwnem World (MMO)]]></title>
			<link>http://www.pwnem.com/t-pwnem-world-mmo</link>
			<pubDate>Tue, 02 Mar 2010 17:26:31 -0600</pubDate>
			<guid isPermaLink="false">http://www.pwnem.com/t-pwnem-world-mmo</guid>
			<description><![CDATA[Server Status: <span style="color: red;">Offline</span> - <span style="color: red;">Development Stage</span><br />
A free MMO made for Pwnem! The games name is Pwnem world and it is currently in beta stages. I will give more information on release when it is ready.<br />
Staff set up will be up to Gamer if he wants it. I am just choosing the Mappers and Testers while it is being made.<br />
We still need a few more mappers, must be a veteran or staff member.<br />
All veterans and staff members will get to be the first beta testers if they so choose.<br />
<br />
Also... can someone please sticky this.<br />
Thanks,<br />
HornyPixels<hr />
<hr />
<span style="font-weight: bold;">Map List:</span><br />
•Starting Field<br />
•Frio Town South<br />
•Frio Docks<br />
•Frio Town Main<br />
•Frio Town Gate (Coming Soon)<br />
•Jail<br />
<hr />
<span style="font-weight: bold;">Updates:</span><br />
(March 2nd, 2010)<br />
•New Maps<br />
•Jail added<br />
<hr />
<span style="font-weight: bold;">Quest List</span><br />
<span style="font-style: italic;">None at the moment sorry! We are still working on mapping!</span><br />
<hr />
<span style="font-weight: bold;">Mappers and Testers:</span><br />
•SatansPriest<br />
<hr />
<span style="font-weight: bold;">What is Jail?</span><br />
Jail is for those that break the rules, instead of banning for the first or second offenses, their character will just be jailed for a period of time. If you are jailed, and you log out, and back in, you will re log into jail. The ONLY way to leave jail is to complete your sentence.]]></description>
			<content:encoded><![CDATA[Server Status: <span style="color: red;">Offline</span> - <span style="color: red;">Development Stage</span><br />
A free MMO made for Pwnem! The games name is Pwnem world and it is currently in beta stages. I will give more information on release when it is ready.<br />
Staff set up will be up to Gamer if he wants it. I am just choosing the Mappers and Testers while it is being made.<br />
We still need a few more mappers, must be a veteran or staff member.<br />
All veterans and staff members will get to be the first beta testers if they so choose.<br />
<br />
Also... can someone please sticky this.<br />
Thanks,<br />
HornyPixels<hr />
<hr />
<span style="font-weight: bold;">Map List:</span><br />
•Starting Field<br />
•Frio Town South<br />
•Frio Docks<br />
•Frio Town Main<br />
•Frio Town Gate (Coming Soon)<br />
•Jail<br />
<hr />
<span style="font-weight: bold;">Updates:</span><br />
(March 2nd, 2010)<br />
•New Maps<br />
•Jail added<br />
<hr />
<span style="font-weight: bold;">Quest List</span><br />
<span style="font-style: italic;">None at the moment sorry! We are still working on mapping!</span><br />
<hr />
<span style="font-weight: bold;">Mappers and Testers:</span><br />
•SatansPriest<br />
<hr />
<span style="font-weight: bold;">What is Jail?</span><br />
Jail is for those that break the rules, instead of banning for the first or second offenses, their character will just be jailed for a period of time. If you are jailed, and you log out, and back in, you will re log into jail. The ONLY way to leave jail is to complete your sentence.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Favorite avatar game?]]></title>
			<link>http://www.pwnem.com/t-favorite-avatar-game</link>
			<pubDate>Mon, 01 Mar 2010 23:47:55 -0600</pubDate>
			<guid isPermaLink="false">http://www.pwnem.com/t-favorite-avatar-game</guid>
			<description><![CDATA[I'm referring to games that utilize your Xbox Live avatar as a playable character such as Lazy Raiders or Avatar Showdown (my current favorite). I generally don't give a crap whether a game supports it or not but I have to admit that it is cool pretty with select titles. In Avatar Showdown for instance, you can play online and "fight" the avatar of another player, apparently I was one of the few poor gamers though as most of my opponents had a bunch of paid accessories...<br />
<br />
Also, the free racing game that Microsoft is supposedly going to release looks like it could put the avatars to good use as well so I'll be looking forward to it especially because of the price tag or the lack of it to be more precise.]]></description>
			<content:encoded><![CDATA[I'm referring to games that utilize your Xbox Live avatar as a playable character such as Lazy Raiders or Avatar Showdown (my current favorite). I generally don't give a crap whether a game supports it or not but I have to admit that it is cool pretty with select titles. In Avatar Showdown for instance, you can play online and "fight" the avatar of another player, apparently I was one of the few poor gamers though as most of my opponents had a bunch of paid accessories...<br />
<br />
Also, the free racing game that Microsoft is supposedly going to release looks like it could put the avatars to good use as well so I'll be looking forward to it especially because of the price tag or the lack of it to be more precise.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Yakuza 3]]></title>
			<link>http://www.pwnem.com/t-yakuza-3</link>
			<pubDate>Mon, 01 Mar 2010 20:29:43 -0600</pubDate>
			<guid isPermaLink="false">http://www.pwnem.com/t-yakuza-3</guid>
			<description><![CDATA[I'm not really familiar with this series but from the looks of it, seems like the Japanese version of State of Emergency with more sandbox elements. The previous two Yakuza games were PS2 exclusives and this one apparently will keep the PS loyalty alive as well.<br />
<br />
Here's a gameplay video of the Japanese PSN demo:<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/ddzFfzDd3Hg"></param><embed src="http://www.youtube.com/v/ddzFfzDd3Hg" type="application/x-shockwave-flash" width="425" height="350"></embed></object><br />
<br />
While it's been out in Japan for a while, it's going to be finally released soon in the US/EU region. Anyone played the import version or looking forward to it? <br />
<br />
I'll be keeping it in mind for when I get my hands on a PS3...]]></description>
			<content:encoded><![CDATA[I'm not really familiar with this series but from the looks of it, seems like the Japanese version of State of Emergency with more sandbox elements. The previous two Yakuza games were PS2 exclusives and this one apparently will keep the PS loyalty alive as well.<br />
<br />
Here's a gameplay video of the Japanese PSN demo:<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/ddzFfzDd3Hg"></param><embed src="http://www.youtube.com/v/ddzFfzDd3Hg" type="application/x-shockwave-flash" width="425" height="350"></embed></object><br />
<br />
While it's been out in Japan for a while, it's going to be finally released soon in the US/EU region. Anyone played the import version or looking forward to it? <br />
<br />
I'll be keeping it in mind for when I get my hands on a PS3...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Game]]></title>
			<link>http://www.pwnem.com/t-new-game</link>
			<pubDate>Mon, 01 Mar 2010 19:14:49 -0600</pubDate>
			<guid isPermaLink="false">http://www.pwnem.com/t-new-game</guid>
			<description><![CDATA[I am working on a 2d mmorpg that I wanted to make for pwnem!<br />
I am asking permission to do this... also i would like some help!]]></description>
			<content:encoded><![CDATA[I am working on a 2d mmorpg that I wanted to make for pwnem!<br />
I am asking permission to do this... also i would like some help!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Fill In The Blanks 28]]></title>
			<link>http://www.pwnem.com/t-fill-in-the-blanks-28</link>
			<pubDate>Mon, 01 Mar 2010 18:33:04 -0600</pubDate>
			<guid isPermaLink="false">http://www.pwnem.com/t-fill-in-the-blanks-28</guid>
			<description><![CDATA[Aside from being used as the first name of a person, it's also the name of the game that I'm referring to. Guess the correct answer and get 35 PWN&#36;.<br />
<br />
_ _ _ _ _ _]]></description>
			<content:encoded><![CDATA[Aside from being used as the first name of a person, it's also the name of the game that I'm referring to. Guess the correct answer and get 35 PWN&#36;.<br />
<br />
_ _ _ _ _ _]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Signature and Avatar Shop]]></title>
			<link>http://www.pwnem.com/t-signature-and-avatar-shop</link>
			<pubDate>Mon, 01 Mar 2010 15:43:23 -0600</pubDate>
			<guid isPermaLink="false">http://www.pwnem.com/t-signature-and-avatar-shop</guid>
			<description><![CDATA[<div style="text-align: center;"><img src="http://img246.imageshack.us/img246/203/flyingacewrk.png" border="0" alt="[Image: flyingacewrk.png&#93;" /><br />
<br />
Welcome to my Signature and Avatar shop where I will happily take requests and complete them to the best of my ability.<br />
<br />
My main specialty is is quoted banners with pictures from almost anywhere but I can do blended art banners as well but no animatons.<br />
<br />
Sigs: 120 Pwn&#36;<br />
Avvies: 30 Pwn&#36;</div>
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Signature Examples</span></span><br />
<div><div class="quote_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="quote_body" style="display: none;">
<img src="http://img19.imageshack.us/img19/5577/iliketokillthings.jpg" border="0" alt="[Image: iliketokillthings.jpg&#93;" /><br />
<br />
<img src="http://img714.imageshack.us/img714/3325/wicked02.jpg" border="0" alt="[Image: wicked02.jpg&#93;" /><br />
<br />
<img src="http://img130.imageshack.us/img130/6811/spellbound2.jpg" border="0" alt="[Image: spellbound2.jpg&#93;" /><br />
<br />
<img src="http://img17.imageshack.us/img17/3300/alice1j.jpg" border="0" alt="[Image: alice1j.jpg&#93;" /><br />
<br />
<img src="http://img197.imageshack.us/img197/9850/eyesofastranger1.jpg" border="0" alt="[Image: eyesofastranger1.jpg&#93;" /><br />
<br />
<img src="http://img6.imageshack.us/img6/672/showmethyskill.jpg" border="0" alt="[Image: showmethyskill.jpg&#93;" /><br />
<br />
<img src="http://img691.imageshack.us/img691/5544/bydemons.jpg" border="0" alt="[Image: bydemons.jpg&#93;" /><br />
<br />
<a href="http://img714.imageshack.us/slideshow/webplayer.php?id=wicked02.jpg" target="_blank">http://img714.imageshack.us/slideshow/we...cked02.jpg</a></div></div>
<span style="text-decoration: underline;"><span style="font-weight: bold;">Avatar Examples</span></span><br />
<div><div class="quote_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="quote_body" style="display: none;">
<img src="http://img188.imageshack.us/img188/8950/snoopyflyingace.png" border="0" alt="[Image: snoopyflyingace.png&#93;" />  <img src="http://img694.imageshack.us/img694/2062/gokuburger.jpg" border="0" alt="[Image: gokuburger.jpg&#93;" />  <img src="http://img130.imageshack.us/img130/9472/85152625.jpg" border="0" alt="[Image: 85152625.jpg&#93;" />  <img src="http://img168.imageshack.us/img168/4650/apocolypsehamster.jpg" border="0" alt="[Image: apocolypsehamster.jpg&#93;" /></div></div>
<br />
<span style="font-weight: bold;">Please:</span><br />
- Give credit to the author of the image and maybe a link back to here.<br />
- Be specific as to what you would like to be done Including posting any art that you would like included.<br />
- Save completed images to your computers or you own ImageShack or PhotoBucket as mine is becoming full and may require some images to be deleted.<br />
- Note: that I will try my best to complete requests in a timely manner but with study and work time may be at a premium.<br />
- Also Note: that images produced may be added to this post for more examples<br />
<br />
<span style="font-style: italic;">*Thread pretty much coppied form MTGDarkness in a fit of boredom</span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="http://img246.imageshack.us/img246/203/flyingacewrk.png" border="0" alt="[Image: flyingacewrk.png]" /><br />
<br />
Welcome to my Signature and Avatar shop where I will happily take requests and complete them to the best of my ability.<br />
<br />
My main specialty is is quoted banners with pictures from almost anywhere but I can do blended art banners as well but no animatons.<br />
<br />
Sigs: 120 Pwn&#36;<br />
Avvies: 30 Pwn&#36;</div>
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Signature Examples</span></span><br />
<div><div class="quote_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="quote_body" style="display: none;">
<img src="http://img19.imageshack.us/img19/5577/iliketokillthings.jpg" border="0" alt="[Image: iliketokillthings.jpg]" /><br />
<br />
<img src="http://img714.imageshack.us/img714/3325/wicked02.jpg" border="0" alt="[Image: wicked02.jpg]" /><br />
<br />
<img src="http://img130.imageshack.us/img130/6811/spellbound2.jpg" border="0" alt="[Image: spellbound2.jpg]" /><br />
<br />
<img src="http://img17.imageshack.us/img17/3300/alice1j.jpg" border="0" alt="[Image: alice1j.jpg]" /><br />
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<img src="http://img197.imageshack.us/img197/9850/eyesofastranger1.jpg" border="0" alt="[Image: eyesofastranger1.jpg]" /><br />
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<img src="http://img6.imageshack.us/img6/672/showmethyskill.jpg" border="0" alt="[Image: showmethyskill.jpg]" /><br />
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<img src="http://img691.imageshack.us/img691/5544/bydemons.jpg" border="0" alt="[Image: bydemons.jpg]" /><br />
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<a href="http://img714.imageshack.us/slideshow/webplayer.php?id=wicked02.jpg" target="_blank">http://img714.imageshack.us/slideshow/we...cked02.jpg</a></div></div>
<span style="text-decoration: underline;"><span style="font-weight: bold;">Avatar Examples</span></span><br />
<div><div class="quote_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="quote_body" style="display: none;">
<img src="http://img188.imageshack.us/img188/8950/snoopyflyingace.png" border="0" alt="[Image: snoopyflyingace.png]" />  <img src="http://img694.imageshack.us/img694/2062/gokuburger.jpg" border="0" alt="[Image: gokuburger.jpg]" />  <img src="http://img130.imageshack.us/img130/9472/85152625.jpg" border="0" alt="[Image: 85152625.jpg]" />  <img src="http://img168.imageshack.us/img168/4650/apocolypsehamster.jpg" border="0" alt="[Image: apocolypsehamster.jpg]" /></div></div>
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<span style="font-weight: bold;">Please:</span><br />
- Give credit to the author of the image and maybe a link back to here.<br />
- Be specific as to what you would like to be done Including posting any art that you would like included.<br />
- Save completed images to your computers or you own ImageShack or PhotoBucket as mine is becoming full and may require some images to be deleted.<br />
- Note: that I will try my best to complete requests in a timely manner but with study and work time may be at a premium.<br />
- Also Note: that images produced may be added to this post for more examples<br />
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<span style="font-style: italic;">*Thread pretty much coppied form MTGDarkness in a fit of boredom</span>]]></content:encoded>
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			<title><![CDATA[Guess That Game PS1 Edition 2]]></title>
			<link>http://www.pwnem.com/t-guess-that-game-ps1-edition-2</link>
			<pubDate>Mon, 01 Mar 2010 13:51:39 -0600</pubDate>
			<guid isPermaLink="false">http://www.pwnem.com/t-guess-that-game-ps1-edition-2</guid>
			<description><![CDATA[Whoever guesses this PS1 title correctly will win 25 PWN&#36; as it's not too hard!<br />
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<img src="http://www.pwnem.com/imgz/ps1g_2.jpg" border="0" alt="[Image: ps1g_2.jpg&#93;" /><br />
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No hints until the 3rd guess.<br />
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<span style="font-weight: bold;">Answer:</span> Yu-Gi-Oh Forbidden Memories]]></description>
			<content:encoded><![CDATA[Whoever guesses this PS1 title correctly will win 25 PWN&#36; as it's not too hard!<br />
<br />
<img src="http://www.pwnem.com/imgz/ps1g_2.jpg" border="0" alt="[Image: ps1g_2.jpg]" /><br />
<br />
No hints until the 3rd guess.<br />
<br />
<span style="font-weight: bold;">Answer:</span> Yu-Gi-Oh Forbidden Memories]]></content:encoded>
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