|
Mirror's Edge
|
|
05-30-2008, 06:46 PM
Post: #11
|
|||
|
|||
|
RE: Mirror's Edge
I'm agreeing with Snake, here, because it's true. The world is a far more terrifying place when you don't know what's "good" and "bad". (Well, obviously in game your character would know how to distinguish, as she's spent a lot of time being a 'runner')
Though, toning the colour down a bit would be good. Unless this place has the most dedicated cleaning crew on the planet.
|
|||
|
05-30-2008, 10:02 PM
Post: #12
|
|||
|
|||
|
RE: Mirror's Edge
Game looks good, only worry is that it may get a bit repetitive, if it's the same thing over and over.
|
|||
|
05-31-2008, 04:01 AM
Post: #13
|
|||
|
|||
|
RE: Mirror's Edge
I think it will be a puzzle-y game, like Portal, but without the Portal gun and psychotic A.I.
The same BASIC premise, but each level introducing new and interesting things.
|
|||
|
05-31-2008, 02:46 PM
Post: #14
|
|||
|
|||
|
RE: Mirror's Edge
They tend to build upon what is out there, but revolutionary games build upon what doesn't exist.
![]() http://www.myspace.com/phatbowser |
|||
|
« Next Oldest | Next Newest »
|












![[Image: optimus1.jpg]](http://i138.photobucket.com/albums/q243/Phatbowser/optimus1.jpg)