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Head Tracking with a Wiimote
02-10-2008, 01:02 AM
Post: #1
Head Tracking with a Wiimote
I found this video quite interesting:



It's one step closer to efficient virtual reality gaming.

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03-01-2008, 09:56 AM
Post: #2
RE: Head Tracking with a Wiimote
yeah i saw this just the other day, just happen to find it on youtube and it makes me want to get a wii. which is weird lol.

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03-01-2008, 10:58 PM
Post: #3
RE: Head Tracking with a Wiimote
First of all, that looks pretty sweet.

Secondly, that guy strikes me as a bit odd..........

But still.. It looks pretty sweet. :P

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03-02-2008, 02:34 AM
Post: #4
RE: Head Tracking with a Wiimote
That guy made some other pretty cool stuff, however, that head tracking with the Wiimote is probably his best.

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03-05-2008, 06:54 AM
Post: #5
RE: Head Tracking with a Wiimote
That was actually pretty cool, but it seems to be a bit of a lot of work. I mean, making a game that uses this without making it gimmick-y is going to take some real hard work... Isn't it?

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03-12-2008, 12:17 AM
Post: #6
RE: Head Tracking with a Wiimote
I saw that vid awhile ago. Work out the bugs, super asian man!

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06-29-2008, 01:53 PM
Post: #7
RE: Head Tracking with a Wiimote
yeah i found it interesting to

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06-29-2008, 02:07 PM
Post: #8
RE: Head Tracking with a Wiimote
That is quite awesome!
That is what games were supposed to be when 3d came around.

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06-30-2008, 10:38 AM
Post: #9
RE: Head Tracking with a Wiimote
arent this Awsim? zoon pplz will be playn r33l ftw hardcoore gayms. And ill be teh fayrst Gam3r to Rock :):D:D
By teh way. Plz make sum kinda GTA game for wii where we can heaf diz arent this awzim softare on our hedz so we can Pwn :3 I luv it

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06-30-2008, 11:45 AM
Post: #10
RE: Head Tracking with a Wiimote
@ cactuar's_bitch:

Rules Wrote:6) do not OVERUSE words like teh, pwn, sux0rs etc. So this means you are allowed to use them, just don't constantly type like that. This is a forum, not Hello Kitty Island's chat system!

So please stop talking like that, you can do it a little, but you are WAY overdoing it.

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